Player and Character Info:
Mar. 29th, 2012 09:11 pmOut of Character Information
player name: Bee
player journal: DreamsOfStarlightExpress
playing here: I started playing Yoite just recently
where did you find us? Through another player
are you 16 years of age or older?: Yes. 21.
In Character Information
character name: Fakir
Fandom: Princess Tutu
Timeline: Beginning of "The Dying Swan"
character's age: 16
powers, skills, pets and equipment: By this point in the story, Fakir has cast aside his knight's sword, for the pen and his ability to write stories that have the ability to come true. However, his abilities are as such that the story may only come true in part, with a darker consequence, or even not at all. Nothing is guaranteed because he must learn rapidly how to write a story in order to try and save the Prince and Tutu.
I imagine that Fakir's ability to write stories that come true will be severely limited in game. I'd assume that he could influence small things, the flight course of a bird, for example, or the outcome of a small action. Example: Fakir could write that a cup would spill, perhaps a person would trip, or a clock would stop. The limits of this power I'd most appreciate discussing with the mods, and any writing of Fakir's that would effect another character would only be done so after getting permission from the mun in question. Again, I'd very much like to discuss this with the mods if that is possible. I realize a power of his nature has potential for god-modding and I'd very much like to avoid that.
canon history: Fakir is introduced to the story as the dark, brooding, and intimidating guard of Mytho, always present beside him at school, watching in silence and stepping in aggressively when he feels someone steps out of line in regards to the prince, or when he feels the prince has stepped too far away. His presence at first seems to be a highly negative one from Ahiru's point of view.
However, it is revealed that Fakir is also part of Drosselmeyer's story, "The Prince and the Raven", and is destined to fulfill the role of the knight, fated to die gruesomely before the story ends. In the town, Fakir was a boy who was orphaned after he attempted to write a story to combat the ravens attacking the townspeople, and while the ravens were eventually dispersed, it was only after killing Fakir's parents. The memory for the most part was one that he locked away, and he was in turn raised by Charon, a craftsman in town who told him stories of the prince and the raven.
One day Charon and Fakir stumble upon a young man, unconscious in the street, and at first the believe that he is dead, for they can hear no heartbeat. However, the young man opens his eyes despite his lack of a heart, and they soon realize that this is Mythos, the prince of the story. Fakir makes it his mission to protect the Prince, renaming him Mytho, and guarding him closely, despite the prince's habit of putting himself in danger to protect any vulnerable person or creature.
Fakir therefore grows up with the firm intention of keeping Mytho safe, and also of preventing the story from proceeding, believing it best for the prince to remain without a heart and not have to battle the raven in the end. But when Princess Tutu appears and begins restoring the prince's emotions to him, Fakir is forced to face his fears of the story beginning to move again, and soon finds himself combatting Princess Tutu in her efforts to gather Mytho's heart shards.
Yet for the most part he is unsuccessful, Tutu continuing to restore the Prince's heart piece by piece, until the Prince decides for himself that this is his wish, to be whole again. Only then does Fakir set aside his mission to stop Princess Tutu, while still making it clear that he does not wish to work with her.
But once again he does not have much of a choice, as when Princess Kraehe appears, and begins battling for the Prince's heart as well, Fakir must fight on the side of Princess Tutu, and soon he and Ahiru find themselves working in tandem towards the same goal.
personality: The first impression of Fakir is cold, uncaring, ruthless, and brusque. He is too the point, unwavering in achieving his goals, and a staunch guardian of the prince, whom he'll protect from everyone, including the prince himself. The majority of the school views Fakir in a dark light. Someone to fear, to watch from a distance, like a mysterious rogue of some sort, ready to lash out at any moment. It is not helped by the fact that he has even been seen striking Mytho, and grabbing Rue while making no attempt to clear his name of the false accusation of trying to push Mytho out the window.
However, behind Fakir's actions is a turbulence of emotion, fear and determination clashing with insecurity and lacking self-worth. As the knight, Fakir has a role that is destined to end in tragedy. He knows this fate, the fate of being slashed in two by the Raven's talons, and he cannot help but fear it. To hope that there is a way to protect Mytho while circumventing his pre-determined fate in the story. However, as the story changes and proceeds, and he fails to carry out his role as the knight, Fakir cannot fight the feeling of failure. A knight who couldn't even die when he should have.
Yet, it is his determination to protect Mytho, and ultimately Princess Tutu, to the bitter end that overcomes his fear and doubts, and drives him to cast away the sword and the role he was handed, and embark on a new one, risking everything to try and rewrite the story for the ones he cares about. Fakir is therefore one of the most willing to sacrifice everything and anything to protect others, and his true desire is just that, the power to protect.